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Features |
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Here is a list of some of the features DPSF provides:
- Common particle system functionality is provided, such as managing the particles in memory, drawing them, and emitting them. - Templates to start from are provided to make creating new particle systems quick and easy. - You write the particle system code, allowing you to create any type of particle system effects you desire. Your imagination is the limit. - Allows particle systems to be created very quickly by using the Default Particle Systems provided. - The Default Particle Systems may be extended, allowing you to provide any extra required functionality. - Full control over the particle system and its particles. - Allows innovative effects to be created quickly and easily through the use of Events. - Supports drawing particles as Pixels, Sprites, Point Sprites, Quads, and Textured Quads. - Easy to integrate into existing projects; just add a reference to a dll file. - Use the built-in Effects (i.e. shaders) as well as custom Effects. - Modify the default Effect (i.e. shaders) to create new custom Effects quickly and easily. - A Particle System Manager is provided to make updating and drawing many particle systems easier. - An Animations class is provided for easily creating animated particles. - Easily create a sequence of images, tile-sets, or animated gifs displaying particle system animations. - Particle systems may be implemented as DrawableGameComponents. - Works on Windows and the Xbox 360 (currently untested on the Zune).
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