Introduction

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Welcome to the DPSF (Dynamic Particle System Framework) help documentation.  This section describes what DPSF is and some reasons why you may want to use it.

 

If you want to simply get started using DPSF right away, take a look at the Tutorials section.

 

Also, I always find that it is easiest to learn from examples, so in addition to the tutorials check out the DPSF Demo source code to see how the particle systems used in the demo were created.  You can open the the DPSF Demo project and run it in Visual Studio 2008 from the DPSF entry in the Windows Start Menu, or by opening the DPSF Demo.sln file in the installation directory (typically C:\DPSF) (you will need to have at least XNA Game Studio 3.0 installed as well to run it).

 

You can also check out the DPSF API Documentation to see specific class and function information.

 

Also, visit http://dpsf.danskingdom.com regularly to check for updated versions of DPSF, or to post any questions or comments you may have about DPSF.